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Job Description

Intermediate Environment Artist

Location Montreal, QC Canada
Laval/North Shore, QC Canada
Longueuil/South Shore,QC Canada (On-site)
Type of project Designing & Media 3D Modeling/AutoCad, Adobe Photoshop
Duration hours
Education required College/University
Years of experience
    2 - 5 years
Area of Specialization Computer Sciences
2016-11-30 Workhoppers Montreal QCLaval/North Shore QCLongueuil/South ShoreQC
• Work with predefined procedural building tools
• Create hard surface or organic environment models and texturing at a high level of quality if needed
• Uphold the art direction defined by the Art Director
• Conform to the production pipelines, conventions and processes, and memory constraints as defined by the team lead environment artist and technical artists
• Assist / collaborate with their lead environment artist in the creation of the levels
• Optimize and debug the level and/or building asset
• Respect and adhere to production milestones and key deadlines

• Knowledge of 3ds Max / Unreal Engine / Photoshop / ZBrush / Substance
• 3 years of experience
• Rendering and real time shader development awareness
• Understand 3D pipeline and process as it relates to game development
Specific schedule:
  Mon Tue Wed Thu Fri Sat Sun


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